Kirsten Lepore is a freelance animator/illustrator who earned her BFA from the Maryland Institute College of Art in 2007. Her animations have been featured on TV, at international festivals, in print, and on the web. Besides her passion for animation, Kirsten adores traveling, cooking, and studying foreign languages. She hopes to one day scour the globe in search of the most bizarre and delicious delicacies! Her work can be seen at Vimeo.
As a child of the 80’s, I was constantly exposed to stop-motion animation on TV. Whether it was a network id for Nickelodeon, or a segment on Sesame Street, stop-motion was ubiquitous since CG technologies were only just emerging. For this reason, I think stop-motion has always been somewhat nostalgic for my generation and those before me. My attraction to the medium also has a lot to do with the fact that so much physical human touch is required. Although computers are invaluable in the animation process, something special is achieved when an artist handles at least some part of their work in real space.
I studied it a bit at college but mainly taught myself. Although, I still don’t know if I’d consider myself proficient! Stop-motion is a bit like playing the guitar: you can play some pretty nice songs just by learning a few chords, but those who can read music and finger pick really stand out.
I think all types of animation require a ridiculous amount of patience. Stop-motion, however, is the most unpredictable form of animation in my opinion (which is endlessly frustrating if you’re a control freak like me). Gravity and the elements are constantly working against you, and inevitably something always goes wrong! But if you can muster up enough patience to deal with these obstacles, then the payoff is well worth it.
I usually do the latter; I try not to let technical constraints limit my ideas. When faced with a limitation, you’re often forced to come up with an inventive solution which usually returns a more creative result than what you originally envisioned.
I’d say rigging and puppet making are the biggest challenges. If the puppet isn’t well-crafted or has a limited range motion, then animating becomes a nightmare. Rigging and camera movement is also difficult, and so is keeping track of everything happening in your shot…ok I guess there are a lot of challenges.
The first artist that comes to mind is PES. I find his take on animation to be incredibly refreshing, unique, and inventive. I’m also floored every time I see David Daniels’ strata-cut animations; they are a must-see for every animator.
At the moment I'm creating some animations on a show pilot for a big network whose name I'll keep secret for now...I don't want to jinx anything! But that will be a mishmash of stop-motion and 2D. My dream project would probably be to work on a music video for a band that I love, or direct something independent involving a large scale set, professional rigging, and lots of animation helpers!