Henry Selick In Conversation

Henry Selick with Coraline

Henry Selick with Coraline.

FilmInFocus’ Scott Macaulay sits down with Coraline director Henry Selick to discuss stop motion, 3D and the future of animation.

Henry Selick arrives at the FilmInFocus office carrying a Coraline puppet, and it sits on the table shooting a bemused and quizzical half-scowl the director’s way as we conduct our interview. That Selick could do that – bring an actual Coraline from the film’s production and not just a replica created by a toy merchandising company – speaks to the old-fashioned, artisanal pleasures of his unique animated film. Mixing stop-motion animation – the kind we all remember from Saturday afternoon mythology-and-monster pics – with digital shooting and 3D technology, Selick has created a thoroughly modern picture that, in telling the story of the lonely young Coraline and her frightening journey into a beckoning fantasy world where all seems good, combines the comforts of the familiar with the surprise of the completely new.

Coraline is Selick’s fourth feature. After attending Cal Arts and working as an animator for Walt Disney Studios and, later, MTV, Selick captured the attention of Tim Burton, who produced his debut film, 1993’s stop-motion The Nightmare Before Christmas. Following were James and the Giant Peach (1996) and Monkeybone (2001), both of which mixed stop-motion with live action. After contributing stop-motion animation to Wes Anderson’s The Life Aquatic, he directed a short film using CG animation (Moongirl) and became the supervising director for feature film development at the Portland, Oregon animation studio LAIKA, where Coraline was produced.

To watch a video of the interview go here.

How did you wind up getting involved with Coraline?

I was introduced to Neil Gaiman eight years ago and was given the pages; it was not yet a published novel. I read it immediately, and as I read it I could already see it as a film. The chemistry of Neil’s creative mind seemed to be in tune with what I was looking to do as well as my own chemistry. But it was a very long journey from that first meeting to finally mounting the film.

Selick is joined on the set by Coraline author Neil Gaiman.

Selick is joined on the set by
Coraline author Neil Gaiman.

Did you ever give a thought as to whether it should be an animated film or a live action film?

A lot of people read the book and saw it as live action, and originally there was some intention to go that route. But I always thought it would be best served as an animated film, and best served as a stop-motion animated film. The challenge is simply that these characters aren’t talking animals. Coraline may be a fairy tale, but it is set in our times, modern times, and stop-motion animation brings a charm, a warmth -- it takes a little bit of a edge off the darkest, most troubling parts of the story, I think, and adds a little creepiness to parts that might be too sweet.

Stop-motion animation is a style I associate with my childhood – watching Saturday afternoon movies broadcast by the local TV station. What were the seeds of your interest in stop-motion?

I was four or five years old and my mother took me to a Ray Harryhausen film, The Seventh Voyage of Sinbad. He is the master of stop-motion. There is an incredible Cyclops [in that film] -- it seemed absolutely, totally real, and it stayed with me my whole life. And then there were the Rankin Bass Christmas specials -- Frosty the Snowman, Rudolf the Red-nose Reindeer.

As a director who repeatedly works in stop-motion, do you find yourself having to justify the choice of stop-motion in a world in which CG animation is dominant and Pixar has had such great success?

The reasons I love stop-motion today are not the things people want to hear when they are selling a film. They want what’s new, what’s cutting edge, and I think that it is a terrible hang-up in the United States. New is always equated with “better,” and in most of the world, it is not. When CG animation came into being, Hollywood said, “That is the way all animated films should be made [from now on].” And even though Disney had great successes with a couple of 2D films, like Brother Bear and Lilo and Stitch, they shot down all [the rest] of their 2D. But over in England, when CG came on board, it was seen as another tool –– stop-motion animation and 2D animation continued. They didn’t think of shutting down these other ways of telling stories. Stop-motion isn’t sexy unless you like things that are real and hand made, and I like to see the hand of an artist. I don’t like airbrushed photorealism, that totally lubricated image of 3D animation. Stop-motion is flawed, its textures are real, and I think it invites the audience to work a little to make it happen in their minds. As for Pixar, it has the best story department of any animation studio in the world. I could clip off my fingernail, and they could do a feature on that fingernail. They would take six years developing the story, they would come up with a world and context, and they would make a great movie. Their films are a marriage of [CG and their story department].

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